claymore_iconBASE

Claymore’s Caribbean island stronghold boasts the latest in 1960’s technology and refinements, a glimpse of the glorious utopia the world will enjoy when the S.W.O.R.D comes to power.

Click on each room for more information.

S.W.O.R.D technicians can assemble these devices at security points located on junctions in the base. The Trap is equipped with a medium range electro-shocker, knock-out gas and a high-intensity LASER.

camera_small_iconCameras are a great way to identify enemy agents before they kill all your friends, and a great way to find out what your friends are up to in case you need to blackmail them.

  • Minions move 2 squares per action
  • Spawning a new Minion costs 3 Alarms
  • Traps set to stun
  • Shooting raises 3 Alarms.
  • Spawn 3 Minions immediately
  • Minions move 4 squares per action
  • Spawning a new Minion costs 2 Alarms
  • Traps set to KO
  • Shooting raises 1 Alarm.
  • Spawn 6 Minions immediately
  • Minions move 6 squares per action
  • Spawning a new Minion costs 1 Alarm
  • Traps set to wound
  • No Alarms for shooting or exposure